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        <Name_array count="21" id="pCube2_translate-anim-interp-array">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor count="7" stride="3" source="#pCube2_translate-anim-interp-array">
            <param name="X" type="Name"/>
            <param name="Y" type="Name"/>
            <param name="Z" type="Name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pCube2_translate-anim-sampler">
        <input semantic="INPUT" source="#pCube2_translate-anim-input"/>
        <input semantic="OUTPUT" source="#pCube2_translate-anim-output"/>
        <input semantic="IN_TANGENT" source="#pCube2_translate-anim-intan"/>
        <input semantic="OUT_TANGENT" source="#pCube2_translate-anim-outtan"/>
        <input semantic="INTERPOLATION" source="#pCube2_translate-anim-interp"/>
      </sampler>
      <channel source="#pCube2_translate-anim-sampler" target="pCube2/translate"/>
    </animation>
    <animation id="pCube2_rotateX-animANGLE">
      <source id="pCube2_rotateX-anim-inputANGLE">
        <float_array count="7" id="pCube2_rotateX-anim-inputANGLE-array">
0 0.500000 0.833333 1.666667 2.041667 2.291667 2.500000 </float_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateX-anim-inputANGLE-array">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="MAYA">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCube2_rotateX-anim-outputANGLE">
        <float_array count="7" id="pCube2_rotateX-anim-outputANGLE-array">
0 -31.503391 0 0 0 0 -2.094176 </float_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateX-anim-outputANGLE-array">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCube2_rotateX-anim-intanANGLE">
        <float_array count="7" id="pCube2_rotateX-anim-intanANGLE-array">
-50.139202 0 0 0 0 0 0 </float_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateX-anim-intanANGLE-array">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCube2_rotateX-anim-outtanANGLE">
        <float_array count="7" id="pCube2_rotateX-anim-outtanANGLE-array">
-601.670410 0 0 0 0 0 0 </float_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateX-anim-outtanANGLE-array">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCube2_rotateX-anim-interpANGLE">
        <Name_array count="7" id="pCube2_rotateX-anim-interpANGLE-array">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateX-anim-interpANGLE-array">
            <param name="ANGLE" type="Name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pCube2_rotateX-anim-samplerANGLE">
        <input semantic="INPUT" source="#pCube2_rotateX-anim-inputANGLE"/>
        <input semantic="OUTPUT" source="#pCube2_rotateX-anim-outputANGLE"/>
        <input semantic="IN_TANGENT" source="#pCube2_rotateX-anim-intanANGLE"/>
        <input semantic="OUT_TANGENT" source="#pCube2_rotateX-anim-outtanANGLE"/>
        <input semantic="INTERPOLATION" source="#pCube2_rotateX-anim-interpANGLE"/>
      </sampler>
      <channel source="#pCube2_rotateX-anim-samplerANGLE" target="pCube2/rotateX.ANGLE"/>
    </animation>
    <animation id="pCube2_rotateY-animANGLE">
      <source id="pCube2_rotateY-anim-inputANGLE">
        <float_array count="7" id="pCube2_rotateY-anim-inputANGLE-array">
0 0.500000 0.833333 1.666667 2.041667 2.291667 2.500000 </float_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateY-anim-inputANGLE-array">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="MAYA">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCube2_rotateY-anim-outputANGLE">
        <float_array count="7" id="pCube2_rotateY-anim-outputANGLE-array">
0 0 0 0 0 0 -1.390054 </float_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateY-anim-outputANGLE-array">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCube2_rotateY-anim-intanANGLE">
        <float_array count="7" id="pCube2_rotateY-anim-intanANGLE-array">
0 0 0 0 0 0 0 </float_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateY-anim-intanANGLE-array">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCube2_rotateY-anim-outtanANGLE">
        <float_array count="7" id="pCube2_rotateY-anim-outtanANGLE-array">
0 0 0 0 0 0 0 </float_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateY-anim-outtanANGLE-array">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCube2_rotateY-anim-interpANGLE">
        <Name_array count="7" id="pCube2_rotateY-anim-interpANGLE-array">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateY-anim-interpANGLE-array">
            <param name="ANGLE" type="Name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pCube2_rotateY-anim-samplerANGLE">
        <input semantic="INPUT" source="#pCube2_rotateY-anim-inputANGLE"/>
        <input semantic="OUTPUT" source="#pCube2_rotateY-anim-outputANGLE"/>
        <input semantic="IN_TANGENT" source="#pCube2_rotateY-anim-intanANGLE"/>
        <input semantic="OUT_TANGENT" source="#pCube2_rotateY-anim-outtanANGLE"/>
        <input semantic="INTERPOLATION" source="#pCube2_rotateY-anim-interpANGLE"/>
      </sampler>
      <channel source="#pCube2_rotateY-anim-samplerANGLE" target="pCube2/rotateY.ANGLE"/>
    </animation>
    <animation id="pCube2_rotateZ-animANGLE">
      <source id="pCube2_rotateZ-anim-inputANGLE">
        <float_array count="7" id="pCube2_rotateZ-anim-inputANGLE-array">
0 0.500000 0.833333 1.666667 2.041667 2.291667 2.500000 </float_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateZ-anim-inputANGLE-array">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="MAYA">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="pCube2_rotateZ-anim-outputANGLE">
        <float_array count="7" id="pCube2_rotateZ-anim-outputANGLE-array">
0 0 0 0 0 0 3.409620 </float_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateZ-anim-outputANGLE-array">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCube2_rotateZ-anim-intanANGLE">
        <float_array count="7" id="pCube2_rotateZ-anim-intanANGLE-array">
0 0 0 0 0 0 65.118935 </float_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateZ-anim-intanANGLE-array">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCube2_rotateZ-anim-outtanANGLE">
        <float_array count="7" id="pCube2_rotateZ-anim-outtanANGLE-array">
0 0 0 0 0 0 13.023787 </float_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateZ-anim-outtanANGLE-array">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="pCube2_rotateZ-anim-interpANGLE">
        <Name_array count="7" id="pCube2_rotateZ-anim-interpANGLE-array">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
        <technique_common>
          <accessor count="7" source="#pCube2_rotateZ-anim-interpANGLE-array">
            <param name="ANGLE" type="Name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="pCube2_rotateZ-anim-samplerANGLE">
        <input semantic="INPUT" source="#pCube2_rotateZ-anim-inputANGLE"/>
        <input semantic="OUTPUT" source="#pCube2_rotateZ-anim-outputANGLE"/>
        <input semantic="IN_TANGENT" source="#pCube2_rotateZ-anim-intanANGLE"/>
        <input semantic="OUT_TANGENT" source="#pCube2_rotateZ-anim-outtanANGLE"/>
        <input semantic="INTERPOLATION" source="#pCube2_rotateZ-anim-interpANGLE"/>
      </sampler>
      <channel source="#pCube2_rotateZ-anim-samplerANGLE" target="pCube2/rotateZ.ANGLE"/>
    </animation>
  </library_animations>
  <library_visual_scenes>
    <visual_scene id="DefaultScene" name="ObjecAnim">
      <node id="pCube1" name="pCube1" sid="pCube1">
        <rotate sid="rotateZ">0 0 1 0</rotate>
        <rotate sid="rotateY">0 1 0 0</rotate>
        <rotate sid="rotateX">1 0 0 -38.842655</rotate>
        <instance_geometry url="#pCubeShape1-lib">
          <bind_material>
            <technique_common>
              <instance_material symbol="blinn1" target="#blinn1">
                <bind semantic="UVSET0" target="#pCubeShape1-lib-map1"/>
              </instance_material>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="pCube2" name="pCube2" sid="pCube2">
        <translate sid="translate">0.163972 0.699127 1.707163</translate>
        <rotate sid="rotateZ">0 0 1 0</rotate>
        <rotate sid="rotateY">0 1 0 0</rotate>
        <rotate sid="rotateX">1 0 0 0</rotate>
        <instance_geometry url="#pCubeShape2-lib">
          <bind_material>
            <technique_common>
              <instance_material symbol="blinn2" target="#blinn2">
                <bind semantic="UVSET0" target="#pCubeShape2-lib-map1"/>
              </instance_material>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <extra>
        <technique profile="MAYA">
          <start_time>0</start_time>
          <end_time>3.000000</end_time>
        </technique>
      </extra>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#DefaultScene"/>
  </scene>
</COLLADA>
